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Battle-Cars received mixed reviews and was not a major success, but gained a loyal fan base. Psyonix continued to support themselves through contract development work for other studios while looking to develop a sequel.
Psyonix began formal development of Rocket League around , refining the gameplay from Battle-Cars to address criticism and fan input. Psyonix also recognized their lack of marketing from Battle-Cars , and engaged in both social media and promotions, including offering the title as a free download for PlayStation Plus members on release, to market the game.
Rocket League was praised for its gameplay improvements over Battle-Cars , as well as its graphics and overall presentation, although some criticism was directed towards the game's physics engine.
The game earned a number of industry awards, and saw over six million sales and 40 million players by the beginning of Players control a rocket-powered car and use it to hit a ball that is much larger than the cars towards the other team's goal area to score goals, in a way that resembles a soccer game, with elements reminiscent of a demolition derby.
The players can also pick up a speed boost by passing their cars over marked spaces on the field, enabling them to quickly cross the field, use the added momentum to hit the ball, or ram into another player's car to destroy it; in the latter case, the destroyed car respawns moments later.
A player may also use a boost when in the air to propel themselves forward in flight, allowing players to hit the ball in the air. Players can also perform quick dodges, causing their car to do a short jump and spin in a given direction, which can be used to nudge the ball or gain positioning advantage over the other team.
Matches are typically five minutes long, with a sudden death overtime if the game is tied at that point. An update in December introduced "Custom Training" sequences that can be created by players and shared with others on the same platform; players are able to specify the ball's path and the presence and skill of opponents on the field as to practice specific shots-on-goal over and over.
A few months after it was released, Psyonix released an update that adds game modes known as "mutators", modifying some aspects of gameplay, such as increased or decreased gravity, ball size, ball speed and bounciness.
Snow Day was permanently added to the mutator settings for private matches and exhibition games on February 10, A new game mode, Dropshot, was added in a March update.
It takes place on an arena without any goals and a field made of hexagonal tiles, and uses a ball that becomes electrified after successful strikes or passes.
Players use the ball to mark tiles on the opposing's side of the field while the ball is electrified; marked tiles are then removed from the field when the electrified ball hits them, or marked tiles in contact with it, creating a goal for the team.
Once a team scores, the floor on that side resets to normal while the floor on the scoring team's side retains any existing damage.
In September , Pysonix added a battle pass feature to the game, known as the "Rocket Pass". Each pass, which lasts a few months, has challenges and other opportunities through playing Rocket League that allow players to increase the tier of the Pass, from which new unique customization options tied to that pass can be unlocked.
While the Rocket Pass is free to all players, a flat-cost premium one can be purchased which accelerates its level up rate.
That title itself bore out from previous modifications that Psyonix' founder, Dave Hagewood, had done for Unreal Tournament by expanding out vehicle-based gameplay that Epic Games had already set in place in the engine into a new game mode called Onslaught.
Among other contract projects, Psyonix worked to try to find a way to make racing the Unreal vehicles in a physics-based engine enjoyable.
They had toyed with several options such as race modes or mazes, but found that when they added a ball to the arena to be pushed by the vehicles, they had hit upon the right formula, which would become Battle-Cars.
As Psyonix finished development of Battle-Cars , the studio had tried to gain access to a publisher by selling their game as "soccer, but with rocket-powered cars", but none of the publishers seemed interested.
A key requirement for Psyonix was to increase the game's frame rate from 30 to 60 frames-per-second, a known criticism from Battle-Cars and essential for newer hardware, according to Corey Davis, the design director at Psyonix.
Psyonix's team were aware of past difficulties that they had with Battle-Cars and other racing games with online play and client-side prediction , and the issues that would arise from that with Rocket League 's fast-paced play style.
To solve this, the physics in the game are based on using the Bullet physics engine within the Unreal Engine 3's PhysX engine, which tracks the movement of all the cars and actors, allowing them to periodically re-synchronize the game state across players based on the stored physics states, which enabled players to have quick reactions from their client.
With Rocket League , Psyonix was able to put a dedicated server network in place, writing their own service protocols to interface with Sony's and Valve's online services so as to enable cross-platform play, as well as improving matchmaking capabilities.
Psyonix had at one point considered having Rocket League as a free-to-play title with microtransactions , inspired by Team Fortress 2 and Dota 2 's free-to-play models.
Rocket League has been one of the leading games in supporting cross-platform play between personal computers and consoles. Dunham sees cross-platform play helps establish a stable player base and avoid the snowball effect that can cause isolated player bases on individual platforms to wane, particularly in the transition from one console generation to the next.
Dunhan noted that this cross-platform idea had been something they asked Microsoft about when Rocket League was set for an Xbox One release, but he stated that Microsoft did not seem to be on board with it.
Only after they had neared the release date would Microsoft take the initiative to offer the title as one for their new cross-play efforts and started working towards this possibility in the game.
Psyonix determined the required technical steps needed to enable cross-platform play and have tested it in closed environments, and were only waiting for the legalities of cross-connecting players between different networks before proceeding.
With the announcement of the Switch version, Psyonix affirmed that it would support cross-platform play with PC and Xbox users.
Sony still opted not to participate in this; PlayStation global marketing head Jim Ryan said that while they are "open to conversations with any developer or publisher who wants to talk about it", their decision was "a commercial discussion between ourselves and other stakeholders".
This will be limited by the current cross-platform limitations: The original soundtrack for Rocket League was released both physically and digitally on July 1, These songs were later compiled in the second volume of the soundtrack, which was released on July 7, Psyonix plans to continue to support Rocket League with downloadable content DLC , intending to keep all gameplay updates as free and only charging for cosmetic items.
For example, during the latter part of December , Psyonix introduced an ice hockey -based mutation alongside a special event featuring holiday-themed decorative items, replacing the normal ball with a hockey puck , and changing the floor to ice.
In another event, players had a chance to collect six Halloween -themed items from October 18 to November 2. The DLC added two more cars, along with more cosmetics.
A new arena, called "Wasteland", was released for free alongside the DLC. The map is notable for being the first non-standard arena to be released, having a different size and shape than the others and inspired by the Mad Max films, the first of which Psyonix plans to release over time.
The update also introduced cosmetic items awarded at the end of matches with various rarity grades, and gave players the ability to trade multiple items of the same type and rarity grade to obtain an item of a better rarity grade.
Also included in the patch are a number of painted and certified items, the latter of which are cosmetic items with statistics-recording tags, and eight new achievements.
Global Offensive , in which players have the chance to gain locked crates from playing in competitive matches. Players are able to purchase keys to open these crates through microtransactions , revealing special decorative items for their cars.
Though items received in crates are tradable within the game, these items cannot be sold on the platform's respective marketplaces so as to prevent issues in the same vein as the Counter-Strike skin gambling controversy.
Psyonix was able to make licensing agreements to include vehicles and decorative items from other franchises within the game.
Dawn of Justice , was offered as a playable vehicle in March ,  while Dominic Toretto 's Dodge Charger from the film The Fate of the Furious was added to tie in with the film's release in April Rocket League was officially announced as the sequel to Battle-Cars in February This included engaging with YouTube and Twitch.
They had originally planned to release the game around November , but had missed this deadline to implement better matchmaking and servers, high frame rates, and removing the free-to-play elements.
Psyonix and Xbox announced at The Game Awards that the game would be ported to Xbox One ,  and it was released on February 17, including all previous DLC packs for free, with the exception of the Back to the Future DLC pack, which is available for purchase separately, and the PlayStation 4-exclusive items.
Ports for macOS and Linux were released as a beta on September 8, Interactive Entertainment would begin to publish an updated version of the game for PlayStation 4 and Xbox One consoles by the end of that year, which includes additional content for both versions.
The PlayStation 4 version was patched in February to offer PlayStation 4 Pro support, allowing for 4K resolution and constant 60 frames-per-second rendering at p for one and two-player split-screen players; three and four-player split screen will render up to 60 frames-per-second when possible.
Similar rendering improvements were also made to the standard PlayStation 4 to approach constant 60 frames-per-second for most arenas and modes.
After reviewing the feasibility of doing so, Psyonix announced that Rocket League would also be released for the Nintendo Switch , as revealed during Nintendo 's press conference during E3 It was released later that year on November 14, and includes Nintendo property customization options, including Mario , Luigi , and Metroid -inspired car designs, and supports cross-platform play with the PC and Xbox One versions.
Despite having to do custom work to make the game run smoothly on the Switch, Psyonix's Jeremy Dunham was impressed with the work that had been done before release.
Because of the continued growth of the game's player base, Psyonix's Dunham said they do not anticipate creating any sequel to the game,  and instead are expecting to continue to add new features to the game over several years' time, calling this an "infinite support window".
Psyonix teamed with Internal Drive to provide Rocket League as part of the latter's iD Tech summer educational camps for children, using the game for both recreation and for teaching elements of game design.
Psyonix partnered with Zag Toys to produce a series of pullback toy cars based on the Rocket League vehicles, which released in June Some of these included a redeemable code that can be used within the game for unique customization items.
Alongside these ads, Psyonix offered free copies of Rocket League alongside purchase of selected Nvidia graphic cards.
It will feature two RC cars from the game that are controlled through Bluetooth devices, a play field, a ball containing infrared sensors for scoring purposes, and charging devices.
Psyonix had observed the popularity of Rocket League matches on Twitch. Rocket League , upon release and throughout its lifetime, has been given positive reviews by video game critics.
In a review of Rocket League 's beta preview, Ozzie Mejia of Shacknews praised Psyonix's approach to updating Battle-Cars using the PlayStation 4's hardware, describing the graphics as "brilliantly detailed" and "crisp" and noting its consistent frame rates throughout.
After its release, 'Mr. In a review for PC Gamer , Matt Elliott defended the physics engine by pointing out the "[nice] contrast" between the fast player-controlled cars and the slower-moving ball, colorfully describing that the ball "gormlessly invites impact like a punchable cousin.
It stops players from clustering in the same spots and reinforces the concept that Rocket League is a team game.
Meer claimed that the game remained "very open, friendly, and accessible to new players across all ages, in contrast to other games with online longevity that tend to be dominated by expert players and difficult to breach by new ones.
On July 11, , Psyonix announced that there were around , concurrent players across both Windows and PlayStation 4. Psyonix announced that over one million copies of the game had been sold on Steam by August Psyonix has tracked more than 25 million unique players by January , averaging 1.
By March , Psyonix reported that Rocket League had sold more than From Wikipedia, the free encyclopedia.
Packaging artwork, depicting the game's rocket-powered vehicles [a]. Psyonix's Supersonic Acrobatic Rocket-Powered Battle-Cars left immediately preceded and inspired the development of Rocket League right , which would make vast improvements upon Battle-Cars ' gameplay and online features.
Music of Rocket League. Rocket League Championship Series. Other digital artworks for the game feature a simple display of the game's logo.
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